Large City: Qi̘v Kriy̼hadmù

Qi̘v Kriy̼hadmù

Qi̘v Kriy̼hadmù
Example Tauric architecture.
StateDalandic Empire
ProvenceDalteria County
Sub ProvenceBègyèfíhgwi County
RegionDägägfu-tona Holt
Founded1303
Community LeaderMaster Êtêv Prothero
Area272 km2 (108 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3216 m (10551 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population64213
Population Density236 people per km2 (594 people per mi2)
Town AuraWild Magic
Naming
Native nameQi̘v Kriy̼hadmù
PronunciationKriy̼ /ˈhadmʊ/
Direct Translation[syringe] [steel]
Translation[Not Yet Translated]

Qi̘v Kriy̼hadmù (Kriy̼ /ˈhadmʊ/ [syringe] [steel]) is a subtropical Large City located in Bègyèfíhgwi County, Dalteria County, within the Dalandic Empire.

The name Qi̘v Kriy̼hadmù is derived from the Tauric language, as Qi̘v Kriy̼hadmù was founded by Trîbeg̈mê Guynn, who was culturaly Tauric.

Climate

Qi̘v Kriy̼hadmù has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Qi̘v Kriy̼hadmù receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Kriy̼hadmù covers an area of nearly 272 km2 (108 mi2), and an average elevation of 3216 m (10551 ft) above sea level.

Overview

Qi̘v Kriy̼hadmù was founded durring the early 14th century in summer of the year 1303, by Trîbeg̈mê Guynn. The establishment of Qi̘v Kriy̼hadmù suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qi̘v Kriy̼hadmù was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Kriy̼hadmù is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Kriy̼hadmù is buildings are built arround a single narrow flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Qi̘v Kriy̼hadmù's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Qi̘v Kriy̼hadmù gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Qi̘v Kriy̼hadmù makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Qi̘v Kriy̼hadmù possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Kriy̼hadmù has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Kriy̼hadmù has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Kriy̼hadmù. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Kriy̼hadmù's parks.

Qi̘v Kriy̼hadmù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Kriy̼hadmù.

Qi̘v Kriy̼hadmù has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Kriy̼hadmù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Kriy̼hadmù has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Kriy̼hadmù has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Kriy̼hadmù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Kriy̼hadmù has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Kriy̼hadmù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Kriy̼hadmù's public wards, blessings, and other arcane systems.

Qi̘v Kriy̼hadmù has an Millitary Academy which trains military officers and specilists.

Qi̘v Kriy̼hadmù possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Kriy̼hadmù's grid is powered by a god's will and kindness.

Qi̘v Kriy̼hadmù possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Kriy̼hadmù has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Kriy̼hadmù has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Kriy̼hadmù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Kriy̼hadmù's natural decorations nor waterways.

Qi̘v Kriy̼hadmù has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Kriy̼hadmù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Kriy̼hadmù has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Kriy̼hadmù is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Kriy̼hadmù's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, winter is recurring in Qi̘v Kriy̼hadmù.

The Church Grim near Qi̘v Kriy̼hadmù are known to be a mutant strain of the creature.

Qi̘v Kriy̼hadmù's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 122
  • Farmers: 207
  • Farm Laborer: 356
  • Hunters: 229
  • Milk Maids: 183
  • Ranchers: 82
  • Ranch Hands: 180
  • Shepherds: 173
    • Farmland: 258778 m2
    • Cattle and Similar Creatures: 16053
    • Poultry: 192639
    • Swine: 12842
    • Sheep: 642
    • Goats: 128
    • Horses, Mounts, and Beasts of Burden: 6421

Craftsmen

  • Arms and Toolmakers: 128
  • Blacksmiths: 164
  • Bookbinders: 85
  • Buckle-makers: 81
  • Cabinetmakers: 142
  • Candlemakers: 200
  • Carpenters: 197
  • Clothmakers: 173
  • Coach and Harness Makers: 69
  • Coopers: 152
  • Copper, Brass, Tin, Zinc, and Lead Workers: 95
  • Copyists: 60
  • Cutlers: 53
  • Fabricworkers: 152
  • Farrier: 475
  • Furriers: 40
  • Glassworkers: 200
  • Gunsmiths: 135
  • Harness-Makers: 62
  • Hatters: 122
  • Hosiery Workers: 47
  • Jewelers: 71
  • Leatherwrights: 160
  • Locksmiths: 66
  • Matchstick makers: 101
  • Musical Instrument Makers: 91
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 91
  • Plasterers: 85
  • Pursemakers: 108
  • Roofers: 67
  • Ropemakers: 65
  • Rugmakers: 60
  • Saddlers: 116
  • Scabbardmakers: 135
  • Scalemakers: 72
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 64
  • Shoemakers: 61
  • Soap and Tallow Workers: 233
  • Tailors: 414
  • Tanners: 82
  • Upholsterers: 87
  • Watchmakers: 85
  • Weavers: 194
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 83
  • Booksellers: 100
  • Butchers: 178
  • Chandlers: 164
  • Chicken Butchers: 171
  • Entrepreneurs: 65
  • Fine Clothiers: 145
  • Fishmongers: 156
  • Florists: 38
  • Potion Sellers: 116
  • Resellers: 305
  • Spice Merchants: 86
  • Wine-sellers: 136
  • Wheelwright: 105
  • Woodsellers: 60

Service workers

  • Bakers: 256
  • Barbers: 262
  • Coachmen: 94
  • Cooks: 267
  • Doctors: 129
  • Gamekeepers: 98
  • Grooms: 56
  • Hairdressers: 214
  • Healers: 175
  • Housekeepers: 188
  • Housemaids: 321
  • House Stewards: 194
  • Inns: 61
  • Laundry maids: 116
  • Maidservants: 229
  • Nursery Maids: 112
  • Pastrycooks: 246
  • Restaurateur: 279
  • Tavern Keepers: 267

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 59
  • Chemical Workers: 37
  • Coal Heavers: 125
  • In-Town Couriers: 152
  • Long Haul Couriers: 142
  • Dockyard Workers: 131
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 162
  • Millers: 156
  • Miners: 133
  • Oilmen and Polishers: 97
  • Postmen: 139
  • Pure Finder: 87
  • Skinners: 183
  • Sugar Refiners: 36
  • Tosher: 95
  • Warehousemen: 200
  • Watercarriers: 144
  • Watermen, Bargemen, etc.: 183

Skilled Laborers

  • Accountants: 79
  • Alchemist: 98
  • Clerk: 128
  • Dentists: 63
  • Educators: 166
  • Engineers: 93
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 69
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 60
  • Bankers: 89
  • Civil Clerks: 142
  • Civic Iudex: 73
  • Consultants: 40
  • Exorcist: 164
  • Fixers: 76
  • Kami Clerk: 127
  • Landlords: 120
  • Lawyers: 77
  • Legend Keepers: 107
  • Militia Officers: 802
  • Monks, Monastic: 183
  • Monks, Civic: 183
  • Historian, Oral: 139
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 136
  • Priests: 305
  • Rangers: 86
  • Rat Catchers: 98
  • Scholars: 100
  • Spiritualist: 123
  • Slayers: 35
  • Storytellers: 210
  • Military Officers: 214

Cottage Industries

  • Brewers: 188
  • Comfort Services: 237
  • Enchanters: 72
  • Herbalists: 71
  • Jaminators: 221
  • Needleworkers: 214
  • Potters: 107
  • Preserve Makers: 188
  • Quilters: 90
  • Seamsters: 321
  • Spinners: 178
  • Tinker: 69
  • Weaver: 160

Artists

  • Actors: 66
  • Architects: 25
  • Bards: 98
  • Costumers: 39
  • Dancers: 80
  • Drafters: 42
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 63
  • Musicians: 200
  • Painters, Art: 32
  • Playwrights: 67
  • Sculptors, Art: 57
  • Wood Carvers: 214
  • Writers: 229

Produce Industries

  • Butter Churners: 237
  • Canners: 173
  • Cheesmakers: 221
  • Ice Merchants: 28
  • Millers: 139
  • Picklers: 105
  • Smokers: 84
  • Stockmakers: 72
  • Tobacconists: 97
  • Tallowmakers: 136

24435 of Qi̘v Kriy̼hadmù's population work within a Foundational Occupation.

37210 of Qi̘v Kriy̼hadmù's population do not work in a formal occupation, but do contribute to the local economy. 2568 (4%) are noncontributers.

Points of Interest

Qi̘v Kriy̼hadmù is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Qi̘v Kriy̼hadmù was attacked by savage tribes living nearby Qi̘v Kriy̼hadmù. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Kriy̼hadmù lost 293 people, 142 livestock, and 88 buildings. The conflict ended after roughly 63, when members of Qi̘v Kriy̼hadmù's militia enacted an operation to escort a particular mine to a safe location. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in victory for Qi̘v Kriy̼hadmù's forces. The war is remembered in legend by Qi̘v Kriy̼hadmù's bards, historians, and legend keepers.

History